“Surreal is one word, grateful is another. Read More: Everything we know about TFT Labsįor now though, Riot are going to watch on and let their beloved community soak in the new set, like they did seven months ago when Reckoning was first envisioned, and two years ago when TFT was nothing more than a concept on a whiteboard.Lai assured me that they “have a couple of ideas floating around, but we also open it up to folks on the team to pitch ideas.” “I wouldn’t necessarily believe everything Mort says… He tells me it’s Friday every day of the week since we started to work remotely,” Fabre added. “Yes, we can definitely ship Set 99 tomorrow,” Lai joked. When I asked his underlings about that, they had a little laugh. The face of TFT, Stephen ‘Mortdog’ Mortimer, told players back in January that the team could knock out designs all the way up to Set 12 in the distant future. With Reckoning now out the door, Riot have a bit of time to do some reflection, take a breath, before sprinting forward with whatever they have planned for TFT Set 6. Riot Games Galaxies, Mobile, and Fates: Three successful launches that settled TFT’s future as a premier title. “We think we will continue to get better with each release but may stumble into unknowns as we try new things, as new things are what keep TFT awesome!” “It still scares us with each release because getting it right is really hard, as we start from scratch every set, but maintain our principles we learned along the way, and that seems to be working. “We really started to understand what makes a set exciting to come back and play and who TFT players (and future players) were, and that success gave us confidence we found something unique that strategy gamers around the world would enjoy,” GreenTeej said. Read More: What are Shadow Items in TFT Set 5?.That milestone was the tipping point that said “TFT is here to stay,” and now Riot are going to take that creative freedom and run with it. It’s these small improvements, patch on patch, set on set, that keeps 10 million players returning daily to the autobattler. “We’ll have to see how Shadow Items play out over the next few months before talking too much about the future, but it will always be important to us that TFT is a game of significant skill expression.” “Shadow Items add many more item combinations to the game, so we felt it was important for players to have more control over their specific item components to shape their builds.” Riot Games While Fates took a small step towards player agency with Chosens, Shadow Items are a massive leap. Evil alignment meter for the player,” design lead Matthew ‘Wittrock’ Wittrock said. “We tried a few things: Relics, which were ‘enchanted’ versions of the standard items, a more explicit Good and Evil division of the Champions, and a Good vs. That’s a very watered down journey of how TFT turns from a concept you’d see on Mortdog’s Twitch into what pros play at the World Championship.įor Reckoning itself, the team went through multiple iterations of designs before settling on Shadow Items, and a loose fight between Good and Evil (or Pengu vs Evil Pengu). Read More: Everything you need to know about the TFT Reckoning battle pass.“The development cycle of champions and even champion updates are slightly different from skins as well, but we always try to think about what are the different possibilities that are available when brainstorming for a new set,” Lai added. “We have visibility at all times on what the Champions team is cooking up and we tap into their new ideas as often as we can when it aligns well with our theme,” Fabre said.
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